Seasonal

The Most Heretical
Complete all challenges in Episode: Heresy.
Challenges
0/108
Week 1

Echoed Warnings Part I
Complete Act I Part I of "Echoed Warnings."
Incomplete
0/1

Heretical Arsenal
Defeat combatants with Sword final blows. Bonus progress in Episode: Heresy activities or by defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Sword
0/10,000

Sigil Shards
Acquire Sigil Shards by opening chests in the Nether activities and completing activities throughout the system.
Sigil Shards acquired
0/100

Sigil Shard Spender
Spend Sigil Shards to unlock Runic Enhancements at the Shaping Slab or unlock Crumbling Scriptures on the Tome of Want.
Sigil Shards spent
0/100

Essence of Desire
Collect Essence of Desire by purging Metastasized Essentia at the Essentia vendor in Eris' apartment in the Last City.
Fleeting Metastasized Essentia found in the Nether only coalesces into Metastasized Essentia in the final chest of each section of the Nether activity — otherwise it is lost after each run.
Essence of Desire acquired
0/2

Essence of Desire Spender
Spend Essence of Desire to activate a ritual in the Tome of Want or to open Taken chests in the Nether.
Essence of Desire spent
0/2

Nether Power
Acquire boons in the Nether for temporary buffs during the activity. Additional progress for Major or Corrupted Boons.
Progress
0/50

Path to Victory
Complete Pathfinder paths this season and collect their Pinnacle rewards.
Paths
0/14

Arcing Sparks
Defeat Guardians with Arc damage in the Crucible.
Arc
0/50
Week 2

Echoed Warnings Part II
Complete Act I Part II of "Echoed Warnings."
Incomplete
0/1

Heretical Arsenal
Defeat combatants with Machine Gun final blows. Bonus progress in Episode: Heresy activities or by defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Machine Gun
0/10,000

Sigil Cracker
Destroy Sigil Stones that drop from defeated combatants around the system to purge the written words of the Deep.
Sigil Stones destroyed
0/5

Focused Scriptures
Earn focused rewards from your boosted Tome of Want.
Scripture rewards acquired
0/2

Frozen Weave
Defeat combatants with Strand or Stasis damage in the Nether. Earn bonus progress when empowered by one of the following boons:
• Herald of the Deep
• Paracausal Siphon
• Finishing Strand
Stasis
0/1,500

Large Arms Soulfire
Defeat targets with Machine Guns or Grenade Launchers. Additional progress granted in Episode: Heresy activities or by defeating Guardians in Crucible.
Machine Gun
0/125

Taken Destroyer
In any Vanguard Ops or Gambit playlist, defeat Taken combatants. Earn additional progress for defeating them with ability final blows.
Taken
0/400

Bank on It
Complete Gambit matches. Earn bonus progress for wins and winning with the most banked motes.
Gambit matches
0/30
Week 3

Echoed Warnings Part III
Complete Act I Part III of "Echoed Warnings."
Incomplete
0/1

Heretical Arsenal
Defeat combatants with Grenade Launcher final blows. Bonus progress in Episode: Heresy activities or by defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Grenade Launcher
0/10,000

Dreadnaught Secrets
Complete secrets around the Nether.
Secrets
0/3

Shock Density
Defeat combatants with Arc or Void damage in the Nether. Earn bonus progress when empowered by one of the following boons:
• Herald of the Sky
• Paracausal Siphon
• Finishing Void
Arc
0/1,500

Violent Pulsations
Defeat combatants with Pulse Rifles. Bonus progress in Episode: Heresy activities.
Pulse Rifle
0/200

Nether Expertise
Complete the Nether on Advanced or Expert difficulty.
Incomplete
0/1

Principal Performance
Deal final blows with Primary ammo in any ritual activity.
Primary ammo weapon
0/400

Iron Sharpens Iron
Complete Iron Banner matches. Earn bonus progress for wins.
Progress
0/30
Week 4

Heretical Arsenal
Defeat combatants with Linear Fusion Rifle final blows. Bonus progress in Episode: Heresy activities or by defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Linear Fusion Rifle
0/10,000

Minor Blessings Aplenty
Complete the Nether activity with a large number of Minor Boon stacks in a single run.
Minor Boon stacks acquired
0/15

Explosive Punch
In the Nether, defeat combatants with Grenades or melee final blows. Additional progress if empowered by various boons:
• Melee or Grenade Recharge
• Bandolier
• Ability Corruption
Grenade
0/100

Valued Destruction
As a fireteam, break destructible Hive Ritual Jars in the Nether for extra ammo, Healing Orbs, and sometimes Minor Boons.
Hive Ritual Jars destroyed
0/50

Dreadnaught Discoveries
Complete more secrets around the Dreadnaught. Find collectibles of any type around the Dreadnaught.
Secrets
0/2
Collectibles
0/7

Expert Sector
Complete a Lost Sector on Expert difficulty or higher.
Lost Sectors
0/1

Grandmaster
Complete any Nightfall strike on Grandmaster.
Nightfall
0/1
Week 5

Heretical Arsenal
Defeat combatants with Auto Rifle final blows. Bonus progress in Episode: Heresy activities or by defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Auto Rifle
0/10,000

Beat Back the Nether
Complete encounters in the Nether with Runic Enhancements equipped that are worth at least five Sigil Shards.
Current Nether Runic Enhancement Power: {var:2803840796}
Progress
0/15

Bow or Auto Rifle Final Blows
Defeat combatants with Bows or Auto Rifles. Additional progress granted in Episode: Heresy activities or for defeating other Guardians.
Auto Rifle
0/150

In the Zone
Capture zones in Crucible's Zone Capture playlist. Earn bonus progress for obtaining the highest score in a match.
Zones
0/40

Boss Battle
Defeat bosses in strikes or Vanguard playlists. Bonus progress is granted for defeating bosses on Advanced difficulty or higher.
Bosses
0/20

Energy Disruption
Get final blows with Energy slot weapons.
Bonus progress for defeating Guardians.
Energy weapon
0/150
Week 6

Rites of the Deep Part I
Complete Act II Part I of "Rites of the Deep."
Incomplete
0/1

Heretical Arsenal
Defeat combatants with Bow final blows. Bonus progress in Episode: Heresy activities or defeating Guardians.
This challenge offers a special masterworked reward with an additional origin trait.
Bow
0/10,000

Dreadnaught Challengers
Defeat challengers in the Court of Blades activity.
Defeating challengers steals their Rune Charge, which can be spent on purchases between challenger rounds.
Rune Charge acquired
0/30

Rune Stealer
In Court of Blades, spend runes to buy powerful armaments to aid your fireteam in battle.
Defeating challengers steals their Rune Charge and converts it into runes in the Court of Blades.
Runes spent
0/10

Special Ammo Slayer
Defeat combatants with Special weapons. Bonus progress for spending runes on the following purchases during the activity:
• Dark Execution
• Paracausal Bandolier
• Vanguard Support
Special ammo weapon
0/200

Court of Blades Enhancements
Unlock Runic Enhancements for the Court of Blades activity at the Shaping Slab vendor.
Progress
0/2

Absolutely Stunning
Stun Champions.
Champions
0/50

Void Focus
In any ritual activity, defeat targets with Void ability final blows. Earn bonus progress for defeating Guardians and for Void Super final blows.
Ability
0/200

The Trials That Define Us
Complete Crucible matches. Earn bonus progress in Trials and for victories.
Progress
0/30
Week 7

Rites of the Deep Part II
Complete Act II Part II of "Rites of the Deep."
Incomplete
0/1

Heretical Arsenal
Defeat combatants with Glaive final blows. Bonus progress in Episode: Heresy activities or defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Glaive
0/10,000

Court of Blades Augmentations
In Court of Blades, complete Augmentations during encounters to aid your fireteam in battle.
Progress
0/7

It's Only Sword Logical
Defeat combatants with Swords or Glaives in the Court of Blades. Earn bonus progress for spending Stolen Runes to purchase relic weapons during the activity.
Sword
0/200

Court of Blades Void
Defeat combatants as a Void or Prismatic subclass in Court of Blades. Bonus progress for spending Stolen Runes on the following purchases during the activity:
• Void Transmutation
• Well of Light
Targets
0/200

Taken Slayer
Defeat Taken combatants anywhere in the system. Additional progress granted in Episode: Heresy activities.
Taken
0/150

Growing Power
Acquire this Episode's ritual weapon.
Fusion Rifle
0/1

Taken Banishing Spree
In any Vanguard or Gambit playlist, rapidly defeat Taken.
Rapidly defeated combatants
0/20

Spark Defender
Score points in Rift. Bonus progress is awarded for igniting the Rift.
Points
0/50
Week 8

Rites of the Deep Part III
Complete Act II Part III of "Rites of the Deep."
Incomplete
0/1

Heretical Arsenal
Defeat combatants with Submachine Gun final blows. Bonus progress in Episode: Heresy activities or defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Submachine Gun
0/10,000

Heresy Chests
Open chests in Episode: Heresy activities. Additional progress for opening chests after successfully completing encounters in the Nether and defeating more challengers during Court of Blades.
Chests
0/25

Expert Court of Blades
Defeat at least {var:583488967} challengers in the Court of Blades in a single run on Expert difficulty.
Incomplete
0/1

Heavy Slayer
Defeat combatants with Heavy weapons in Court of Blades. Bonus progress for spending Stolen Runes on the following purchases during the activity:
• Ritual of the Deep
• Ascendant Slayer
Heavy ammo final blows
0/200

Rapid Court of Blades
Rapidly defeat combatants in the Court of Blades activity.
Rapidly defeated combatants
0/15

Commendation Appreciation
Earn progress for giving commendations in Vanguard, Crucible, and Gambit activities.
Progress
0/5

Taking All Challenges
Complete weekly playlist challenges, including Vanguard Ops, Crucible, Gambit, or seasonal activities.
Challenges
0/3

High-Value Hunter
Defeat powerful combatants in Gambit. Earn bonus progress for defeating high-value targets.
Targets
0/150

Meta Master
Defeat combatants with Fusion Rifles, Glaives, Machine Guns, Trace Rifles, Rocket Launchers, and Linear Fusion Rifles. Earn bonus progress for defeating Guardians in Crucible.
Targets
0/150
Week 9

Incomplete
0/1

Targets
0/100

Heretical Arsenal
Defeat combatants with Sidearm final blows. Bonus progress in Episode: Heresy activities or defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Sidearm
0/10,000

Court of Blades Orbs
Create Orbs of Power in Court of Blades. Bonus progress for spending Stolen Runes on the following purchases during the activity:
• Paracausal Bandolier
• Rally Buff
Orbs of Power
0/300

Enhanced Court of Blades
Complete the Court of Blades activity with Runic Enhancements equipped worth at least seven Rune Power. Higher difficulties grant additional progress.
Current Court of Blades Runic Enhancement Power: {var:3299126695}
Progress
0/30

Small Arms Soulfire
Defeat targets with Submachine Guns or Sidearms. Additional progress granted in Episode: Heresy activities or by defeating Guardians in the Crucible.
Submachine Gun
0/150

Ritual Ornament
Acquire any ornament for the Seasonal ritual weapon.
Weapon Ornament
0/1

Void Armaments
Defeat targets in any ritual activity with Void weapon final blows. Earn bonus progress for defeating them with Void Power weapons.
Void
0/250

Calibrate Close Range
Calibrate close-range weapons—Sidearms, Submachine Guns, Shotguns, Glaives, and Swords. Bonus progress for defeating Guardians.
Calibration
0/400
Week 10

Incomplete
0/1

Heretical Arsenal
Defeat combatants with Fusion Rifle final blows. Bonus progress in Episode: Heresy activities or defeating Guardians.
This challenge offers a special masterworked reward with an additional Origin Trait.
Fusion Rifle
0/10,000

Fusion or Trace Rifle Final Blows
Defeat combatants with Fusion Rifles or Trace Rifles. Additional progress granted in Episode: Heresy activities or for defeating other Guardians.
Fusion Rifle
0/75

Super Final Blows
Defeat combatants with Supers anywhere in the system. Additional progress awarded in Episode: Heresy activities or for defeating other Guardians.
Super
0/50

Special Delivery
Deal final blows with Special ammo in any ritual activity.
Special ammo weapon
0/300

Trial by Firing Squad
Win multiple rounds in the Trials of Osiris.
Wins
0/20

Mid-Range Calibration
Calibrate mid-range weapons—Hand Cannons, Glaives, Auto Rifles, Fusion Rifles, and Machine Guns. Bonus progress is granted for defeating Guardians.
Calibration
0/400
Week 11

Abilities Slayer
Defeat combatants with abilities in the Court of Blades. Earn bonus progress for purchasing boons during the activity.
Ability
0/200

Mod Collector
Unlock artifact mods.
Mods unlocked
0/12

Gotta Win Them All
Complete activities in Vanguard, Gambit, or Crucible playlists. Bonus progress is granted for completing Vanguard playlist activities at Advanced difficulty or higher, or for winning Gambit or Crucible matches.
Progress
0/30

Kinetic Forces
Get final blows with Kinetic weapons.
Bonus progress for defeating Guardians.
Kinetic weapon
0/150
Week 12

Incomplete
0/1

Targets
0/100

Power Trip
Deal final blows with Power ammo in any ritual activity.
Heavy ammo final blows
0/300

Expedited Violence
Rapidly defeat targets in Crucible, Gambit, or Vanguard. Bonus progress is granted for Guardian final blows.
Rapidly defeated combatants
0/25

Superfluous
Defeat Guardians in the Clash playlist with Super abilities.
Guardians
0/25
Week 13

Linear Fusion Rifle
0/125

Progress
0/100

Neptune Activities
In Neomuna, complete bounties, patrols, public events, and Lost Sectors.
Progress
0/15

Stranded Ritual
In any ritual activity, defeat targets with Strand ability final blows. Earn bonus progress for defeating Guardians and for Strand Super final blows.
Ability
0/200

Fleeting Glory
Complete Crucible matches in the Competitive playlist. Earn bonus progress for wins.
Progress
0/8

Precision Calibration
Calibrate marksman weapons—Scout Rifles, Sniper Rifles, and Linear Fusion Rifles—by landing precision final blows. Bonus progress against Guardians.
Calibration
0/300
Week 14

Targets
0/150

By Heart
In the Pale Heart, complete patrols, public events, and loot Lost Sectors.
Progress
0/15

Popping Off
Break combatant shields with matching damage in Vanguard or Gambit playlists.
Shields Broken
0/150

Ethereal Might
Defeat targets with an Arc, Strand, or Void subclass equipped in Gambit. Bonus progress is granted for ability final blows and defeating Guardians.
Progress
0/100

Darkest Nightfall
Complete any Nightfall on Advanced difficulty or higher. Bonus progress is granted for completing Nightfalls above Advanced difficulty.
Nightfall
0/4
Week 15

Targets
0/100

Europa Activities
On Europa, earn progress by completing bounties, patrols, public events, and Lost Sectors.
Progress
0/15

Last Rites
Get ability final blows in Crucible, Gambit, or Vanguard. Bonus progress is granted for Guardian final blows.
Ability
0/150

Ultimate Champion
Defeat Champions in any Nightfall strike on Advanced difficulty or higher. Earn bonus progress at higher difficulty tiers.
Champions
0/60

Calibrate Long Range
Calibrate long-range weapons—Pulse Rifles, Bows, and Trace Rifles. Bonus progress is granted for defeating Guardians.
Calibration
0/200
Week 16

Targets
0/150

Cosmodrome Activities
In the Cosmodrome, earn progress by completing bounties, patrols, public events, and Lost Sectors.
Progress
0/15

Superpowered Ritual
Defeat targets in any ritual activity with Arc, Void, or Strand Super final blows. Defeating opposing Guardians earns bonus progress.
Targets
0/100

Potent Projectiles
Defeat Guardians in Crucible or Gambit with Fusion Rifles, Glaives, Rocket Launchers, Machine Guns, or Trace Rifles.
Progress
0/25

Stranded
Defeat Guardians in any Crucible playlist with Strand damage.
Strand final blows
0/50

Bank, Kill, Repeat
Earn points by banking Motes, defeating Blockers, and defeating Guardians in Gambit.
Points
0/100
Episode: Echoes

Scratch the Surface I
Complete Act I Part I of "A Rising Chorus."
Incomplete
0/1

Scratch the Surface II
Complete Act I Part II of "A Rising Chorus."
Incomplete
0/1

Scratch the Surface III
Complete Act I Part III of "A Rising Chorus."
Incomplete
0/1

Discoveries I
Complete Act II Part I of "A Rising Chorus."
Incomplete
0/1

Discoveries II
Complete Act II Part II of "A Rising Chorus."
Incomplete
0/1

Discoveries III
Complete Act II Part III of "A Rising Chorus."
Incomplete
0/1

Core Variables I
Complete Act III Part I of "A Rising Chorus."
Incomplete
0/1

Network Transit
Access the Ancillary Transit Nexus in the Exotic mission "Encore."
Incomplete
0/1

Core Variables II
Complete Act III Part II of "A Rising Chorus."
Incomplete
0/1

Core Variables III
Complete Act III Part III of "A Rising Chorus."
Incomplete
0/1
Episode: Revenant

Missions of Mercy I
Complete Part I of Act I "Eliksni Rescue."
Incomplete
0/1

Missions of Mercy II
Complete Part II of Act I "Eliksni Rescue."
Incomplete
0/1

Missions of Mercy III
Complete Part III of Act I "Eliksni Rescue."
Incomplete
0/1

Resurrection I
Complete Part I of Act II "Grave Robber."
Incomplete
0/1

Resurrection II
Complete Part II of Act II "Grave Robber."
Incomplete
0/1

Resurrection III
Complete Part III of Act II "Grave Robber."
Incomplete
0/1

Fortress I
Complete Part I of Act III "Kell of Kells."
Incomplete
0/1

Fortress II
Complete Part II of Act III "Kell of Kells."
Incomplete
0/1

Fortress III
Complete Part III of Act III "Kell of Kells."
Incomplete
0/1